Thursday, March 18, 2010

About the programming flowchart

High guys,

For programming, I did some rough flowchart to make clear what Terry and I need to care about.

For programmer, we do not really care about all the details, we just focus on what we should put the scripts.

According the story, I think the game is divided into 3 levels.

Sorry I don't know how to do flowchart here, I just put them the numbers.

Starting:

Crispin and his friend are exploring the temple, reading Mural. The Spirit Narin comes through
and they flee out of temple.
(Because this is the first game we work on, so I think maybe we should not put the spirit follows them all the way. At the moment we don't know how to do it, but when we try more, we can put
more detail. Anyway it's just 1st stage.)

Level 1

1, In village1, Crispin talk to villagers and find out they must find one old lady who can give them advice.

2, Crispin keep walking through the village and find the old lady, get the advice they must get cure and find the wise man:Zeno.

Level 2

1, In village2, walking through the village and finding out the wise man.

2, Crispin talks to the wise man. The man promises to help them unless they find the Golden Roll for him(the thing is just an example).

3, They search the village fight, get the roll after defeating the watchman.

4, They go back to the wise man, give him the roll and get the advice(go to the dungeons) and a super blade as the weapon.

Level 3

In dungeons, they must find cure, gold armor and ancient ruby sword to fight minor monster.

1 finding cure

2 finding gold armor

3 finding ruby sword.

the above 3 things don't have to be finished orderly.

4 fighting the minor monster.

5 back to the town.


Ending:

Revealing the true story......


all the object can be changed what you like. What I mentioned is just an example.

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